I just finished reading “Reality is Broken” by Jane McGonigal.
The book was really quite good. I enjoyed the insight it provided into the nature of video games, why we play them, and why we play games in general. But also how to incorporate more game like activities into our everyday lives.
I learned quite a few things from this book.
First, games have a set of definable characteristics. We don’t always notice them while we play, but they are there anyway. They help to define any good game. If we apply these criteria to any activity, we can make it a game.
Second, games have really taken up our time. The stats for world of warcraft are amazing. World of Warcraft players have collectively logged 5.93 million years of playtime. That’s just over 50 billion hours, and the game only launched in 2004.
The number of hours children spend playing games before age 18 is staggering, and potentially useful in the future, since all these young children are master gamers by the time they reach adulthood.
Third, building games is hard work, yet game designers take things very seriously. Halo 3 contains 54,000 pieces of audio and 40,000 lines of dialogue. 2,700 of those audio bites are footfalls. Depending on who is stepping on what. That is impressive.
Finally, people who are against video games don’t understand the benefits that games provide. It’s not just about wasting or not wasting time. It’s not that gamers are looking for escape from the real world. These people are looking for a challenge, fulfillment, a sense of accomplishment that our day to day lives just doesn’t provide for us. It’s not that our daily lives can’t provide this, it’s just that they don’t. (Yet.)
The solutions outlined in the book are very broad and can be applied in many ways to many fields, which is exactly what we need to do. Have a lot of people start to apply these “fixes” to reality so that we can begin to have more fulfilling lives without needing to virtually enhance our existence.
If you are at all into video games, or want to look for ways to better engage people in the real world, this book comes highly recommended from me. This book might also be helpful for anyone headed into game design, though the main focus of the book is not how to design games.
You can check it out on Amazon here: http://www.amazon.com/Reality-Broken-Games-Better-Change/dp/1594202850
I read the Kindle version.
Also, McGonigal’s TED Talk can be found here: http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html

[Begin Rant]


